Metacollabwin Documentation Center
  • Introduction
  • Blind Box Pre-Sale Rules
    • Blind box details
    • Pre-sale rules:
    • Gustav NFT:
    • land rules:
  • Tokenomics
    • Token Name: MCW
    • DAO & Treasure
    • IN-Game Economy
  • Roadmap
    • 2024
      • 2024 Q1
      • 2024 Q2
      • 2024 Q3:
      • 2024 Q4:
    • 2025
      • 2025 Q1:
      • 2025 Q2:
  • Community
  • Development planning
    • Empowerment and Integration
    • Phase ONE:
    • Phase Two:
    • Phase Three:
  • Team
  • Partner
Powered by GitBook
On this page
  1. Development planning

Phase Two:

Development Funds and Objectives

Fund Allocation: Over 40% of treasury revenue is invested in developing the online Bitcoin City, aiming to create a metaverse version complementary to the real Bitcoin City.

Features and Activities:

Virtual Attractions: Salvadoran-themed scenery and architecture offering cultural experiences and entertainment activities.

Competition and Gaming: Battle arenas and multiplayer games to challenge players' skills and strategies.

Entertainment Hub: Theme parks, cinemas, etc., to encourage player socialization and enjoyment.

Social Functions: Support for player interaction and collaboration to build social networks.

Economic Development:

Virtual Economic System: Players can own shops and galleries, engaging in trading and real estate leasing.

Main Components:

Maps and Buildings: A realistic world map based on the actual Bitcoin City, providing an authentic virtual environment

Character Customization: Players can design unique appearances and outfits.

Digital Identity Integration: Linking progress in MetaHegde with Bitcoin City's digital identity

Social Interaction and Cooperation: Instant messaging, friend systems to enhance interactivity

Land Allocation:

Based on land level and synthesis order in the MetaHegde game for airdrops.

Public sales and specific airdrops upon the launch of the online Bitcoin City

Expanding Influence:

Enhancing engagement through summits, art exhibitions, and competitive events.

Collaborating with charitable activities and other platforms and brands to strengthen social connections

PreviousPhase ONE:NextPhase Three:

Last updated 1 year ago